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1. We need another Battle of Caldari Prime - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Still no way of actually choosing which side you fight for :( perhaps they can reuse the FW system for future events
- by Peter Hanther - at 2015.04.17 16:50:00
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2. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
making Skirmish FW only removes the benefit we got from the wonderful matchmaking update...
- by Peter Hanther - at 2015.04.14 13:59:00
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3. [IDEA] New Weapon Variation - True Grenade Launcher - in Feedback/Requests [original thread]
Fox Gaden wrote: Hmm, how about R1 to fire, L1 to detonate the round? That functionality could work, but that might put things back into the RE problem of people detonating them in mid air to use as a better massdriver.
- by Peter Hanther - at 2015.04.10 19:01:00
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4. [IDEA] New Weapon Variation - True Grenade Launcher - in Feedback/Requests [original thread]
While the mass driver is great and all, The contact explosive effect is not always useful. I would like a variation where the projectile is able to bounce off geometry and after a delay explodes where it lies. Can help with chokepoints on some map...
- by Peter Hanther - at 2015.04.10 18:56:00
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5. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
Wouldn't mind having some more live events like we did in late beta/early launch.
- by Peter Hanther - at 2015.04.09 20:12:00
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6. New Game mode idea: Moving Domination - in Feedback/Requests [original thread]
Obviously the name could probably be better. Gameplay similar to Domination but on a skirmish map. One node will be chosen at random to start with. You all fight for it and what not. Once it has been controlled for a certain amount of time, It de...
- by Peter Hanther - at 2015.02.05 18:14:00
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7. Dust development for ps4 - in Feedback/Requests [original thread]
TerranKnight87 wrote: Peter Hanther wrote: TerranKnight87 wrote: Peter Hanther wrote: I highly doubt they will bring it over to the PS4, even if I would love them forever if they did. The framerate boost on its own would make Dust that...
- by Peter Hanther - at 2015.02.05 18:07:00
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8. Dust development for ps4 - in Feedback/Requests [original thread]
TerranKnight87 wrote: Peter Hanther wrote: I highly doubt they will bring it over to the PS4, even if I would love them forever if they did. The framerate boost on its own would make Dust that much more playable Maybe if people showed the...
- by Peter Hanther - at 2015.02.05 17:56:00
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9. Dust development for ps4 - in Feedback/Requests [original thread]
I highly doubt they will bring it over to the PS4, even if I would love them forever if they did. The framerate boost on its own would make Dust that much more playable
- by Peter Hanther - at 2015.02.05 17:49:00
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10. CCP Please Consider LAV Advance Controls. ;) - in Feedback/Requests [original thread]
It's based on the default vehicle control sysytem in Unreal3. As you said it works on PCs but not so well on consoles *glares at UT3 PS3* I would be happy if they did the Warhawks thing and just switched controls to something more typical when yo...
- by Peter Hanther - at 2012.08.21 12:58:00
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11. Mute Option - in Feedback/Requests [original thread]
also adding in for the request for a mute button, The only way to deal with a person blasting music in your ear currently is to turn off voice chat with everyone.
- by Peter Hanther - at 2012.07.20 21:14:00
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12. [Request]Lock on alert and counter-measure module - in Feedback/Requests [original thread]
Max Trichomes wrote: carl von oppenheimer wrote: There is already a counter which is one of your 2 gunners. How is that a counter? You realize swarm launchers can one hit a dropship. Also you realize you have zero warning that swarm launc...
- by Peter Hanther - at 2012.07.05 16:20:00
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